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KMID : 1118520130100020115
Psychiatry Investigation
2013 Volume.10 No. 2 p.115 ~ p.120
Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games
Song Woo-Hyun

Han Doug-Hyun
Shim Hyung-Jin
Abstract
Objective: The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface.

Methods: Twenty-three StarCraft I pro gamers and 16 StarCraft II pro gamers were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner.

Results: StarCraft I pro gamers showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro gamers: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro gamers showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum.

Discussion: This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro gamers¡¯ experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I.
KEYWORD
StarCraft, Three dimensional, Two dimensional, Pro-gamer, Functional magnetic resonance imaging
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